032 - Future of the Campaign Phase - Campaign Phase
Show Notes
In this episode we’re going to talk about breathing some new life into the Campaign Phase. Your allies through the Realm Gate this episode are Eric (StonemonkGamer) and Brian Orban. The Mortal Realms crew focused the cast around the Story Phase for the last year or so, reflecting the time we’ve had for the hobby with young children at home. But always hoping we could get back into more gaming and play. With the rise of narrative gaming over the last few years, we thought we’d use the campaign phase to highlight narrative play and events and the Narrative event organizer network or (Neon).
In this episode, we are discussing the narrative event being held at Adepticon for the second year, that’s the Gibbering Dome and with us is the NEO responsible, Paul Wagner. We’ll also be discussing AoS skirmish, it’s role as a playstyle in the game, the releases, and a BONUS Scrying Phase as we dip our toes into Warcry speculation.
In this episode, we are discussing Narrative signals, elements of an event that can effectively communicate to your attendees the kind of narrative event you are running and what level of play to expect. After that we’ll be talking about working with a team to share the burden and joy of running a narrative event.
In this Campaign Phase, we take a look back at our recent narrative event, All Hallows Siege.
In this episode, we are discussing Realms at War events, or RAW, the road leading up to the 4th Annual RAW event, what allowed these 4 NEOs to take their first leap into hosting one of the most heralded narrative AoS events on the planet, and how they continue to innovate and keep us guessing on what they’re doing next.