Regiments of Renown in Path to Glory

While we here at Path to Story are incredibly excited to see that Games Workshop has published new rules for adding Regiments of Renown to your Age of Sigmar armies, we were disappointed to see that there’s no narrative rules for adding them to your Path to Glory campaigns. So we decided to take destiny into our own hands and create a Path to Glory supplement for Regiments of Renown! With these rules, you will be able to spend your hard-earned glory to add powerful regiments to your order of battle. On top of that, we’ve added a few Regiments of Renown of our own design to increase the number of options available to you.

Regiments of Renown: Path to Glory Supplement

There are two ways to use these Regiments of Renown, the first will be to hire them as temporary mercenaries. For the right price, they’ll fight for you and allow your soldiers to recuperate from previous battles. Secondly, you can add them to your roster permanently after undergoing a dangerous quest. Additionally, you can now fight alongside Regiments of Renown that come from different Grand Alliances. Hiring these regiments from a different Grand Alliance will cost more glory but give you new ways to tell your story.

Alongside the official Regiments of Renown, you’ll be able to hire five brand new regiments. These include:

Malarek’s Cultists, chaos legionnaires who spread the preachings of Be’lakor.

The Boarding Party, flesh-eater’s who see themselves as daring privateers.

Borlog and the Lads, mercenary ogors who specialize in shooting enemy heroes.

Auric Treasure Hunters, a group of lumineth warriors who seek out dangerous artifacts.

Grey Company, a freeguild greatsword company who will fight to the last man to hold an objective.

With this supplement, we hope to see more Regiments of Renown appear across the mortal realms walking along the Path to Glory.

The Mortal Realms