The Mortal Realms Crew
Warhammer: Age of Sigmar is a wargame set in a fantasy universe called the Mortal Realms that are near infinite in size and story potential. In this world, the four alliances of Order, Chaos, Death and Destruction fight an ongoing war for the fate of the Realms. As hobbyists, we build and paint armies of plastic miniatures, create battlefields on which to deploy them, and employ tactics and dice rolling to determine whose forces will receive the glory and renown. Warhammer: Age of Sigmar was launched in July 2015 as the successor to Warhammer Fantasy Battles.
The Mortal Realms podcast was the first podcast born out of Warhammer: Age of Sigmar in August of 2015. Our mission is to explore and share the lore and setting of the Mortal Realms to deepen the community's understanding of the setting. Knowing more about the setting enriches our games on the tabletop and we hope it does the same for you.
My conversions are compulsory, my painting is often cursory. I create and share the glory, always in service a story, so I won't say sorry. One more thing to know me I pun hard love allegory.
My models are stock, like the photos of paint jobs I copped shot for shot, like my shelves chock-a-block with sealed boxes on top, like G-Dubs’ shares up and popped when I stopped in the shop.
-Davy right here, been playing fer years, getting by off the blood and the sweat and the tears, some of mine but mostly yers. Spittin' 'casts in your ears with my peers, to once again allay fears when editions change gears.
I used to be an adventurer, back when MR was Ur-er-er. Had to step back and defer, because real life had to come first. But one day I'll be back her', you can count on that, yes sir.
In this episode, we are discussing the narrative event being held at Adepticon for the second year, that’s the Gibbering Dome and with us is the NEO responsible, Paul Wagner. We’ll also be discussing AoS skirmish, it’s role as a playstyle in the game, the releases, and a BONUS Scrying Phase as we dip our toes into Warcry speculation.
In this episode we cover the lore of the Gloomspite Gitz Battletome. Get ready to hear a whole lotta backstabbing, petty thievery, idol worship, and illicit substance consumption. And then after all that maybe we’ll have time to talk about the Grots!
In this episode, we are discussing Narrative signals, elements of an event that can effectively communicate to your attendees the kind of narrative event you are running and what level of play to expect. After that we’ll be talking about working with a team to share the burden and joy of running a narrative event.
In this episode we will be discussing the Gloomspite Gitz release revealed over the holidays, as well as some of the AoS and relevant reveals during the January 5th Open Day at Warhammer World!
In this episode, we are discussing Shadespire: The Mirrored City by Josh Reynolds. In this one, the fallen city claims another set of souls, and we’re here to see how it plays out for them. We’re sure everything ends up great.
In this Campaign Phase, we take a look back at our recent narrative event, All Hallows Siege.
In this Story Phase, we discuss the Black Library novel "Callis & Toll: The Silver Shard" by Nick Horth where we see the heroes of the "City of Secrets" return to hunt down an evil that has eluded their grasp.
In this episode we cover the lore of the Beasts of Chaos Battletome. We rampage across the mortal realms, tearing apart everything in our path, snorting, stomping, consuming, desecrating all we find, and casting written records into the dust. Then maybe we’ll remember to talk about what’s up with them Beasts!